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The Coven System is a system for categorizing magic into specific disciplines instituted by Emperor Belos. There are nine main covens with hundreds of other covens beneath them. The educational system trains young witches along scholastic tracks that prepare them for membership in their chosen…
Young witches are encouraged to study under one of the main nine magic tracks in preparation for coven membership, and annually-held “coventions” allow them to explore the various covens before making their choice. There are more than nine covens in total, and if one of the main nine is not to your liking, there are more to choose from. Most witches join a coven when they graduate from school (usually around 17-18 years of age), though exceptionally talented witches can leave school and join a coven early (ie.
When a witch joins a coven, their arm is branded with the coven’s sigil, and all of their magic is sealed off except the magic of their chosen coven.
The brands have a secondary effect. In addition to stopping a witch from performing magic outside their chosen coven, the brands can encase the witch in branch like tendrils and place them in a form of stasis.
While not considered one of the “main nine” covens, the Emperor’s Coven is considered to be the most prestigious coven in the coven system and serves as enforcers of
One of the main nine covens, the Bard Coven focuses on manipulating the environment using musical instruments. Bards can use music to create a variety of effects such as inducing sleepiness and even take control of witches listening to their music. However, some bard spells can be countered by wearing ear coverings. As musicians, Bard Witches have been known to make public performances, making it a difficult, but not impossible, track for those with stage fright.
The Beast Keeping Coven focuses on the taming and control of the various beasts on the
The Construction Coven focuses on creating earth-based constructs and various construction projects on the isles. Construction Coven witches can create tools and pillars from earth and also use power glyphs to boost their strength and magic.
The Healing Coven specializes in dealing with medicine and healthcare. Healers can treat a variety of injuries and ailments and appear to use healing glyphs to deal with long-term injuries.
The Illusion Coven specializes in deception and showmanship to trick the senses of other witches.
The Oracle Coven focuses on fortune-telling and various mind-based magics. Oracles can use their magic to tell the future, summon an entity from a crystal ball, and use telepathic communication via a special necklace. An Oracle’s telepathic magic can be severed by breaking the aforementioned necklace.